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Shading
Shading is a process of giving the color to the pixels using a particular lighting model. In this project we were asked to shade the scene using Blinn-Phong Model. There are mainly two commonly used lighting models - Phong Model and Blinn-Phong Model. Both models have similar components except of the specular component. Phong Model uses View vector to calculate the specular Component. On the other hand, Blinn-Phong, calculates the specularity using Half Vector which is nothing but a normalized combined components of Light Vector and View Vector.
Current Results

Ambient Component

Diffuse Component

Specular Component

Previous Results

Ambient Component

Diffuse Component

Specular Component
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