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GameEngineDev
ICG
Ray Tracing
Maui
TMS
SkinSegmentaion
VirtualMannequin
Asset Build System
Lua Integration With C++
Ray Tracing-Shading
MeshCreation
Shadows
Reflection and Refraction
MeshFromUsingLua
Robust Asset Build System
TrianglePlaneIntersection
MeshBuilder
SpacePartitioning
ShaderConstants
Textures
ShaderEffectBuilder
PIShaders
AntiAliasing
DepthOfField
GlossySurfaces
3D
MayaExporterPlugin
MaterialBuilder
TextureBuilder
FinalProject
MonteCarloGI
PathTracing
PhotonMapping
ComputerGraphicsOne
ShadowsUsingShader
DynamicEnvironmentMapping
NMPToon
SSAO
PROJECTS
The goal of this assignment is to understand the texture and different mapping of it.