Game Engineering Blog PostsAmit PrakashDec 15, 20151 min readVisual Studio Solution Setup and Asset Build System Lua Integration with C++, OpenGL and DirectX Difference Index/Vertex Buffer and Cross - Platform Implementation Mesh Loading Using Lua and shared Shader Asset Build System - More General way for Building Assets Mesh Builder - Creating Assets in Binary Format Shader Constants - Passing additional Data to the Shaders Shader Builder and Effect Builder More Platform Independent Refactoring Adding Depth -Buffer Maya Exporter and Alpha Blending Material Builder
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