Amit PrakashDec 15, 20151 min readGame Engineering Blog PostsVisual Studio Solution Setup and Asset Build System Lua Integration with C++, OpenGL and DirectX Difference Index/Vertex Buffer and Cross - Platform Implementation Mesh Loading Using Lua and shared Shader Asset Build System - More General way for Building Assets Mesh Builder - Creating Assets in Binary Format Shader Constants - Passing additional Data to the Shaders Shader Builder and Effect Builder More Platform Independent Refactoring Adding Depth -Buffer Maya Exporter and Alpha Blending Material Builder
Visual Studio Solution Setup and Asset Build System Lua Integration with C++, OpenGL and DirectX Difference Index/Vertex Buffer and Cross - Platform Implementation Mesh Loading Using Lua and shared Shader Asset Build System - More General way for Building Assets Mesh Builder - Creating Assets in Binary Format Shader Constants - Passing additional Data to the Shaders Shader Builder and Effect Builder More Platform Independent Refactoring Adding Depth -Buffer Maya Exporter and Alpha Blending Material Builder